![]() His human form plays more supportively, applying stuns and DoT with long ranged attacks while his beast form is a super agro type with fantastic kill power. Walk Speed: 1.21 in Human form, just below Meta Knight, and 1.1 in Beast formĭash Speed: 1.6 in Human form, and 1.7 in Beast formĪ few things to note, the Abomination in game tends to play in extremes. Short Hop Height: 22 in human form, between Sheik and Samus, and 13 in beast form, just above Snakeĭouble Jump Height: 30 in human form, just above Falcon, and 22 in beast form, same as Link Max Fall Speed: 2 in human form, same as Lucario, and 3 in beast form, between Falco and Captain Falconįast Fall Speed: 2.5 in human form, also the same as Lucario, and 3.3 in beast form, as fast as King Dededeįull Hop Height: 42 in human form, between Falcon and Luigi, and 29 in beast form, just below Wario Weight: 86 in human form, between Marth and Diddy, and 110 in beast form, same as Charizard or Samus Keep in mind that these attributes are in comparison to the Project M roster In his smash iteration, instead of these limits, beast form with cause a complete shift in stats and attacks, forcing you to use both to your advantage rather than having one left in the dust while the other flies up to top-tier *cough*Shiek*cough* ![]() In addition, you can only transform once per battle. ![]() In game this is offset by the stress gain every turn you take in beast form. This is due to his two forms: human, and beast. In game, the abomination is an unusual hybrid between a status based support with his efficient stuns and blight attacks, and an absolute offensive powerhouse. ![]() ![]() Tortured and reclusive, this man is more dangerous then he seems. ![]()
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